11/19/2023 0 Comments World of warships commander skillsTheir alpha damage of 7000 per bomb, much higher than Ryujo's 5100, can cut an unlucky cruiser's hit point pool in half, and deal large chunks of damage to battleships. Weser’s AP bombs are truly the star of the show. These weapons should mainly be used to save other plane types, or to remove that rogue destroyer who has slipped through the team's defenses. Unlike bombs and rockets, torpedoes are good against any target, but they do the most damage on cruisers and destroyers. Although on well-protected targets such as battleships the damage output will be minimal, hitting both torpedoes on destroyers can take a substantial chunk out of their hit point pool. Hence, these weapons should mainly be used on cruisers and destroyers, if the captain feels confident. This does not even take into account the torpedo protections battleships or some cruisers may have against them. The damage the second torpedo outputs is sorely needed, as each torpedo has a maximum damage of 4067 damage when fully upgraded. Captains should drop at close range to ensure that both torpedoes dropped will hit and not only one. Their paltry range of less than 3 km when fully researched makes long drops out of the question. However, Weser’s torpedoes are the same speed as Ryujo's, but are considerably inferior to hers in terms of range and alpha damage. Their plane speeds are also similar - fairly fast. Weser’s torpedo bombers are quite durable for German planes, with hit point pools similar to those of her Japanese counterpart, Ryujo. Captains must select their targets wisely and have a sound knowledge of the armor schemes of targets to make the rockets effective weapons. An effective method of using them is to accelerate when entering anti-aircraft fire, quickly launch the rockets, and speedily fly out of the AA range of the target before coming round to make a second strike. Combined with the high speed of the planes, these strike aircraft perform well in 'hit and run' attacks. Another peculiarity of these rockets is their long arming distance. Hence, the rockets must be aimed with surgical precision and good estimation of the target's speed. These rockets also tend to have a slightly longer flight time, and few of them are launched per attack. Even to deal citadel damage to cruisers, the rockets must penetrate at nearly-right angles. However, they will likely be unable to penetrate the deck armor of most battleships, and will, most of the time, either miss or overpenetrate the armor of destroyers. Weser’s rockets can easily penetrate the side armor of tier VI cruisers and possibly land quite a few citadel hits on them, dealing tremendous damage. Their speed is also very high for an aircraft carrier of this tier. Weser’s attack aircraft have low hit point pools, however they are very responsive to controls and have a tight turning circle. Her ordnance types are also very specialized, hence captains can excel in this ship with proper target selection and map awareness. Weser is similar to its foreign counterparts in terms of aircraft quantity and even exceeds most in plane speed, however she, like the others in her tech tree line, have planes with small hit point pools. The data presented in the AA Defense sidebar section may be incorrect.Īs the tier VI German aircraft carrier, Weser is a great place for captains to get accustomed to the peculiarities of the tech tree line.
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